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wheresryan22/anatomy v1.1.0 — an interactive mechanical/system illustration skill

wheresryan22/anatomy is an agent skill that explains real machines and complex systems with interactive isometric illustrations.

Repositorywheresryan22/anatomy ↗

wheresryan22/anatomy is an agent skill that explains real machines and complex systems with interactive isometric illustrations.

GitHub description: An agent skill for creating detailed, interactive isometric illustrations of real-world machines and complex systems. Generates polished SVGs with optional WebGL shaders and 3D effects.

stars
★ 22.7K
Forks
1.9K
Language
JavaScript
License
MIT
Latest release
v1.1.0
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wheresryan22/anatomy is an agent skill that explains real machines and complex systems with interactive isometric illustrations. Isometric means drawing a three-dimensional object with its axes tilted in three directions. The repository's latest release is v1.1.0. The provided material does not state what changed in this version. The skill generates SVG and optionally adds WebGL shaders and 3D effects.

The project turns the concept being explained into a drawing of an object that actually works. For example, it shows a cache key explanation as a pin tumbler lock, and an explanation of one GPU context handling multiple canvases as a gantry plotter moving through 16 wells. The result is an interactive card composed of precise parts. It responds to pointer and keyboard input, and the displayed values come from the model that moves the parts. It can be used in Claude Code, Antigravity, OpenCode, Codex, and MiniMax Code. It is written in JavaScript and licensed under the MIT License.

The way it is checked focuses on geometry and on-screen behavior. kit/audit.mjs verifies the depth ordering of penetration, support, and overlap, while capture, drive, lines, and turn-check under scripts/ inspect the screen, line ends, and 3D in headless Chrome. However, the 3D approach is marked as beta, and the specific changes in v1.1.0 also cannot be confirmed from the provided material. It is therefore appropriate to view this project as a skill that conveys concepts through moving illustrations, and there is no basis for treating it as a general-purpose machine design tool.