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tsunehimatoi/psd2live v3.6.7 — Automatic Live2D Rigging from PSD

tsunehimatoi/psd2live is a tool that automatically generates an editable Live2D model from a layered PSD.

Repositorytsunehimatoi/psd2live ↗

tsunehimatoi/psd2live is a tool that automatically generates an editable Live2D model from a layered PSD.

GitHub description: Turn layered PSDs into editable Live2D models — automatic rigging, mesh/deformer generation, physics, animation, and .cmo3/ .moc3 export.

stars
★ 848
Forks
75
Language
Kotlin
License
GPL-3.0
Latest release
v3.6.7
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tsunehimatoi/psd2live is a tool that turns a layered PSD into an editable Live2D model, and the latest release provided is v3.6.7. The repository is a 2D character rigging tool that automatically generates the meshes, deformers, parameters, motions and physics needed to build a model, based on the layers of a PSD. Here, rigging means setting up the character's movement. The core is to lay down a draft through automatic generation and end up with an editable model.

The generated model can keep being modified in the desktop editor, and can be exported to the Cubism format, the project's own runtime and others. The README lists .cmo3 and .moc3 as the Cubism-format outputs. A local MCP server is provided as well, described as letting agents such as Claude Code or Codex read and modify the project. So it is at once a tool that links model creation, editing and export starting from a PSD, and an agent work path. It is written in Kotlin and uses the GPL-3.0 license.

However, the provided information does not list any features that newly changed or fixes in v3.6.7, so the specific changes of this release cannot be confirmed. The mere existence of the automatic generation feature does not mean the result comes out complete without additional adjustment. Therefore what changed in this version can only be judged with a release changelog, and the scope that can currently be confirmed is PSD-based generation along with editing and export.